About

I’m Junes, a Software Engineer with a background in embedded systems, backend engineering, and DevOps. I’ve spent years building everything from UART-based hardware controllers to scalable cloud platforms.
But before any of that, I was a competitor in the Fighting Game Community. For a time I played professionally for VfB eSports, the esports division of VfB Stuttgart, one of Germany’s major football clubs. That’s where the idea for ChaosControl started. Not to replace anything, but to make tournament participation feel modern, mobile-first, and intuitive.
ChaosControl is designed to work with the platforms TOs already use, while giving players and organizers a smoother, faster way to interact with brackets, report results, and stay in sync.
This project combines my two worlds: competitive FGC and professional software development. My goal is to build tools that respect your time, enhance your workflow, and feel good to use.
My journey
- 2013: Started programming, mainly C++ and Unity.
- 2018: Technical IT school in Stuttgart, software architecture and logic.
- 2019: Started apprenticeship in IT.
- 2022: Completed software development apprenticeship (C#, C++, CI/CD).
- 2022–2024: Embedded development (C++, UART, Embedded Linux).
- 2024: Backend and DevOps (Docker, GitLab CI, Kubernetes, cloud scaling).
- 2025: Building ChaosControl — modernizing tournament workflows for the FGC.